The GUI So Far

Among other things, this week I've been doing some work on the UI. It's an area that could have done with some improvement in the previous game, so I'm keen to get some feedback to make sure I get it right this time around.

It's still a work in progress as you can see. The empty bar at the top will show a completion meter for the haggis factory construction (while it's being constructed), and a percentage enemies killed meter during the enemy's final assault. I haven't got the minimap system built yet either, so the minimap shown is just a dummy one from the previous game.

I'd like some feedback on how it's looking so far in terms of the colour scheme, layout etc. Also, do you think it looks Scottish enough? I've gone for the Scottish unicorn and lion rampant heraldry, and the Celtic knotwork panel borders as you can see. I tried putting a subtle tartan overlay on the panels, but it looks too noisy. If anyone can think of some other ways to throw some Scottish flavour in without making the interface look too busy, I'd love to hear them.



Here's an updated version based on the feedback I've gotten. As well as the layout changes, I've removed the rally point button. Rather than having an extra button clogging up the interface, the rally point is now set by selecting the Kilt-Lift-O-Matic (where new Scotsmen are spawned) and right clicking where you want Scotsmen to rally.